{"id":744811,"date":"2022-07-14T11:46:00","date_gmt":"2022-07-14T11:46:00","guid":{"rendered":"http:\/\/humanrightsdefenders.blog\/?p=23468"},"modified":"2022-07-14T11:46:00","modified_gmt":"2022-07-14T11:46:00","slug":"video-game-launched-to-experience-a-refugees-journey","status":"publish","type":"post","link":"https:\/\/radiofree.asia\/2022\/07\/14\/video-game-launched-to-experience-a-refugees-journey\/","title":{"rendered":"Video game launched to experience a refugee\u2019s journey"},"content":{"rendered":"\n

Ruth Sch\u00f6ffl reported from Vienna, on\u00a008 July 2022 how a Syrian refugee game developer, an Austrian company and UNHCR teamed up to create a video game that reveals the life-or-death decisions that refugees face. <\/p>\n\n\n\n

Jack Gutmann was never one of those children whose parents badgered him to limit his screen time and go outside and play. On the contrary, they encouraged Jack and his four brothers to spend as much time as possible absorbed in computer games so they would stay indoors, safe from the conflict raging on the streets outside their home.\u00a0<\/p>\n\n\n\n

\u201cI was scared, and I tried to escape reality,<\/em>\u201d says Jack, named Abdullah at birth and brought up in Hama, Syria\u2019s fourth-largest city. \u201cI didn\u2019t want to see the war and I did not want to hear i<\/em>t.\u201d When there was electricity, he played video games. When the electricity went out, he played on his laptop. When the laptop battery died, he designed on paper.\u00a0\u00a0<\/p>\n\n\n\n

He never dreamed that years later \u2013 safe in Austria \u2013 his passion for computer design would equip him to produce an award-winning video game. A teaching edition of Path Out<\/a> was re-launched by UNHCR for World Refugee Day (20 June 2022) this year to help schoolchildren in Austria and elsewhere stand in the shoes of a refugee, making life-and-death decisions along a hazardous journey to safety.\u00a0<\/p>\n\n\n\n

Jack, who took a new name when he forged a new life in Austria, began drawing and colouring digitally as a child and mastered the graphics programme Photoshop by the time he was fourteen.<\/p>\n\n\n\n

\u201cDigital art and computer games were the window to the world for me, out of my room in Syria, away from the war into a diverse world with very different people<\/em>,\u201d he says, reflecting on the crisis that broke out in March 2011, the same month he turned 15.\u00a0\u00a0<\/p>\n\n\n\n

Since the start of the crisis in 2011, millions of Syrians have been forced to flee their homes. Today some 6.8 million Syrians have fled abroad as refugees, and almost as many \u2013 6.9 million \u2013 are displaced within the country.  <\/p>\n\n\n\n

At 18, facing the danger of being drafted into the army, Jack fled his homeland \u2013 a dangerous and circuitous journey to Turkey and then across a number of countries until he reached Austria in the heart of Europe. This was the first place he truly felt safe. <\/p>\n\n\n\n

\u201cI didn\u2019t plan to stay in Austria,\u201d he freely admits. \u201cBut when I arrived here with my brother, we were really shocked because so many people helped us \u2013 positively shocked.\u201d <\/p>\n\n\n\n

Shortly after arriving, Jack met Georg Hobmeier, head of Causa Creations, a Vienna-based game-design company that sees video games not only as entertainment but, in the words of its website, as \u201cmeaningful, enriching experiences that can connect us, challenge our perceptions, and give insights into the world around us.\u201d They\u2019ve worked on issues such as migration, climate change and nuclear energy. <\/p>\n\n\n\n