All Work and No Play

Video games, like any creative product, reflect and refract the conditions of their production. Today, what they most resemble is twenty-first-century work.

Video games, like any creative product, reflect and refract the conditions of their production. Today, what they most resemble is twenty-first-century work.

This post was originally published on Dissent MagazineDissent Magazine.


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Sam Adler-Bell | radiofree.asia (2024-05-16T19:49:49+00:00) » All Work and No Play. Retrieved from https://radiofree.asia/2021/07/27/all-work-and-no-play/.
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" » All Work and No Play." Sam Adler-Bell | radiofree.asia - Tuesday July 27, 2021, https://radiofree.asia/2021/07/27/all-work-and-no-play/
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Sam Adler-Bell | radiofree.asia Tuesday July 27, 2021 » All Work and No Play., viewed 2024-05-16T19:49:49+00:00,<https://radiofree.asia/2021/07/27/all-work-and-no-play/>
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Sam Adler-Bell | radiofree.asia - » All Work and No Play. [Internet]. [Accessed 2024-05-16T19:49:49+00:00]. Available from: https://radiofree.asia/2021/07/27/all-work-and-no-play/
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" » All Work and No Play." Sam Adler-Bell | radiofree.asia - Accessed 2024-05-16T19:49:49+00:00. https://radiofree.asia/2021/07/27/all-work-and-no-play/
IEEE
" » All Work and No Play." Sam Adler-Bell | radiofree.asia [Online]. Available: https://radiofree.asia/2021/07/27/all-work-and-no-play/. [Accessed: 2024-05-16T19:49:49+00:00]
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» All Work and No Play | Sam Adler-Bell | radiofree.asia | https://radiofree.asia/2021/07/27/all-work-and-no-play/ | 2024-05-16T19:49:49+00:00
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